Damn dirty apes!

Traded one Nintendo for another over the weekend. I drove my R-Type project and a few Playchoice 10 carts (Mario Bros and Punch Out, for those keeping count) up to Tacoma, and came back with a Donkey Kong Junior and a DK3 kit.

It’s a dedicated unit that doesn’t show any signs of ever having been converted, which is great! Unfortunately it’s also a US made DK Jr cabinet, which means it has particle board sides instead of plywood. When production was added in Redmond, WA to accommodate demand for the games in the US, some aspects of the cab design and materials were changed too, and the 1/2″ plywood used for the Japanese produced cabs was abandoned. This also means that the lovely new t-molding the previous owner installed actually isn’t wide enough, since it’s intended for the thinner plywood cabinets.

It plays, mostly… Though there’s some “slight” graphical issues that cropped up after my having moved it.

Need to go in and reseat the interconnect cables between the boards and see if that helps, they’re rather notorious for causing issues in Nintendo games.

Sorcerer! Part 3

I got to play my first game of Sorcerer ever this past Friday. Found an allegedly clean and working System 9 MPU on eBay and snapped it up. The low resolution pictures hid a lot of shoddy repair work that I wouldn’t have described as kindly as the seller did, but after some reflow and fixing a few traces it does mostly work. Still no sound, but the game will play.

The outhole solenoid locked on when I powered the table up at first, and I went to the common culprit, the solenoid drive transistors. They were fine, so I crept up circuit from there and replaced the 7408 IC next in line. It’d already been socketed, which made me a little suspicious. The outhole kicker worked as expected next time I brought the table up, and I got a half dozen games in with no problems, but after another power cycle it was back to locking that solenoid on. So, something seems to be killing the 7408 in that transistor drive circuit. Lame, but I have some idea of what might be going on to do that.

Prior to all that I also finished up the last of the playfield refurbishment. New decals for the targets from Action Pinball look great.

I was also originally going to replace the drop targets but ran into a snag with the early Williams style reproduction from Marco Specialties… I was sorta expecting it, since the part number called for in Sorcerer is different (A-9417), but it’s a little galling how minor the difference is while still making the repro part completely useless in my application.

Original on the left, repro on the right. The repro is mostly identical, but it’s missing the little tab that extends off the bottom of the drop target towards the front, meaning it won’t work in this game since the mechanism to raise the drop targets relies on that tab. Fortunately none of the originals are broken, so I just cleaned them and popped them back in place.

I also rebuilt the three flipper mechanisms with new parts. It looked like the upper flipper assembly had never been rebuilt, while the lower two looked like they might’ve been refreshed at least once.

This picture illustrates why this should always be done, with new parts up top and the old below. The plunger (long metal rod on the left that gets drawn in by the coil) is mushroomed out from making contact with the stop, which can cause it to bind in or damage the coil liner sleeve. The stop itself has been hammered down to a concave shape, which will accelerate wear on the plunger.

Bringing home the gold

The MVS-2-19 ‘Gold’ cabinet isn’t the most appreciated Neo Geo variant. It breaks heavily from the aesthetic of its siblings and takes cues from the designs of earlier generations with faux wood grain exterior treatment, a subdued black and gold color scheme, and a bizzare elevated monitor setup that looks borrowed from some of Atari’s more outlandish designs. It’s also one of only two dedicated US market Neo Geo cabinets with a monitor smaller than 25″.

The odd look and small monitor make it undesirable to most collectors, even though it’s a bit of a rarity to find one. I’ve always found a bit of charm in the throwback styling though, and irrationally love anything with that stupid wood grain vinyl on it. The smaller monitor size also makes it blend better in a row of older games like mine. So I’d been looking for an MVS-2-19 for a while, not really expecting to find one locally.

I got a text message from a friend with a picture of one a few months ago though. Someone we both know who churns through large lots of used cabinets had it, and had been under the impression it was a poker machine conversion. My friend clued him in on it being a sorta scarce dedicated cabinet, and asked him to hold onto it for a bit before doing anything with it so I could check it out. I went over there a few days later and quickly made a deal on it. Picked it up in exchange for refurbishment of five monitor chassis I’d been working on, not too bad.

It isn’t a perfect example, but it’s also a lot better than many out there.

After some cleaning, the most important parts to get in good condition were very nice indeed. The gold colored control panel overlay and mini marquee holder are both unique to this design, and have never been accurately reproduced. Usually they’re destroyed by vandals or heavy use. Fortunately someone put a plexiglass plate over the overlay on this cabinet and it saved it from most wear, and the marquee holder didn’t get scratched up or tagged like a lot of them do.

The interior was mostly unmolested, even found a bunch of documentation inside for a few different Neo Geo boards. It looks like the two slot board isn’t the original one, but it’s the right kind for the cabinet, and didn’t have any acid damage.

The electroluminescent panels were unplugged when I got it, and predictably don’t do anything but make an awful buzzing noise when plugged in. They’re almost always broken in MVS cabs, and while they can be repaired that’s pretty low priority for me since they’re purely cosmetic.