Flying High Again

Back in September of last year I picked up this Atari System 1 cabinet from a guy down in Salem.

Originally an Indiana Jones, at some point it received a Hydra conversion kit. The two axis flight yoke controller installed for that is similar to the one used in several other Atari games, Star Wars most famously. It uses a 5k potentiometer for each axis, and has a trigger and button in each hand grip, which makes it one of the more versatile yoke style controllers (others lack the second axis or the thumb buttons). The Hydra kit also added a foot pedal with another 5k pot which adds to the games the cabinet can potentially support.

I decided I’d like to wire it up so it could easily be swapped between different games using the Hydra yoke and pedal. I started out with installing a new unhacked JAMMA wiring harness, and running the wiring for player 1 and 2, and the pedal, straight up to the control panel area.

Then I built some adapters I could place in line between the control panel and pedal wiring and the JAMMA harness to adjust the pinout for different games.

I struggled with the wiring for the potentiometers initially. Not having worked with them before I didn’t realize that they need to have power run across them and then have a reading taken from the wiper. I tried wiring them up with just wiper and ground pins and was stymied for an embarrassingly long time by the odd values I was getting trying to calibrate the controls.

Once I ran a 5V feed up to the control panel and modified my adapters to accommodate power I got things working as expected. Then I turned my attention to the yoke controller itself. It’s definitely seen some hard use and questionable maintenance. I reworked the wiring inside the yoke and fixed the shameful soldering quickly enough.

The bad part was this bodge job. At some point the original screws holding the left handgrip in place were broken or lost, and replaced with square drive carpentry screws, one of which itself ended up breaking off. Messed around with that situation for too damn long, in the end I couldn’t remove the broken screw and just drilled out enough of it to allow the handgrip to come off.

Unsurprisingly, wood screws left the assembly with considerable play allowing the parts to abrade horribly.

I put it back together as best I could and greased the bushings and springs. The hex head screw isn’t exactly what belongs there but at least the threading and length are right. Good enough for now. I need to take the whole thing apart more thoroughly later on to rewire the left handgrip buttons and replace the broken centering spring. That was a little bit more project than I cared to bite off at the moment though since none of the remaining flaws impede gameplay.

Did some testing with the new adapter for Hydra, all looks good…

…then with Road Riot 4wd which runs on very similar hardware.

Success! That takes care of the major to do item for this cabinet. I still need to fabricate a new front door for the compartment with the power supply and PCB, and perform the rest of the yoke repairs. After that I want to build another adapter for the Vapor TRX board I have, and set up that PCB with a flash drive replacement for the failing Quantum Fireball hard drive it came with.

Grim and Frostbitten Centipede of the Pacific Northwest

It got Real Cold here, slowing everything down except the accumulation of heating bills and consumption of alcohol. On the less frosty days I’ve been spending a little time in the garage finishing up the Centipede cocktail cab.

Picked up another piece of mat board and made a surround for the LCD. Finish isn’t as nice as the one for the Gun Fight cab but it’s also not nearly as visible once the top is down and the smoked plexi is in place.

Also got the new CPOs on the player 2 side, and wired up both trackballs. I had to swap out the original optical encoder boards with some Happ style ones since the Atari originals apparently don’t play nice with the 60n1 boards. Also had to swap the signal wires on one board for each trackball in order to get proper operation. Without doing so one axis would always end up backwards regardless of how the 60n1 was configured.

Found this too. Hadn’t noticed the old op tag on the player 2 side. Eldorado Products of Gardena, CA seems to have been actively doing business at least up until 1991, but seems to gone defunct before the Internet really took off since the company’s web presence is solely comprised of Yellow Pages scam and directory aggregator spam sites that seem to have picked up its old contact information crawling an old industry mailing list.

Project updates part 3

Last of these bulk updates, I swear!

Lots going on with the second conversion I’m doing. It’s a Centipede cocktail I got without boards or monitor, getting the 60n1 treatment. Not the best end… Not the worst either. I like to think I’m doing it justice while meeting the needs of the person who commissioned it.

A disturbing amount of lint came out of those trackballs. Like, several square inches of it. As well as a toothpick and wrapper, two bits of gum stuck to a roller, and what I’m pretty sure was a receipt at some point. Classy people, those players in the distant past. I got the trackballs performing nicely, though new bearings are probably in their future.

New control panel overlay (from Arcadeshop, amazing quality and I cannot convey how nice having the holes die cut is) for player 1 installed, along with the LCD. Was happy to be able to mount the LCD without modifying the cabinet beyond a few screw holes. I doubt this thing will ever be deconverted, but if it is it’ll be an easier job than a lot of the bullshit out there.

Got the dents (yeah, seriously) out of the player 2 control panel tonight as well, and sprayed it black again. Will get the new CPO on and reassemble later this week and then it’s back to waiting for more parts to come in.

In other news, the boardset for my Space Invaders came in finally!

I ended up having to use half of my original boardset (the audio board) and half of the donor (motherboard) in order to get a fully functional game in my cocktail cab. The end state working set is pictured above.

The donor boards evidently came from an upright. I’d heard all Space Invaders boardsets were alike and there was merely a cabinet wiring difference between the upright and cocktail versions. Given the fact that the cocktail audio board has an extra set of connections versus the upright board I think the difference is more significant than that.

Might also be a change between revisions though… The audio board I bought has older style gigantic caps on it, among other differences. More research is necessary to get that sorted out though, it seems like the Deluxe version of the game has much more info out there about it and there was not much forthcoming about the original.

Thankfully it was my motherboard that was the issue, not the audio board, so I frankensteined it and got a few rounds in tonight!