{"id":1278,"date":"2015-05-11T21:51:17","date_gmt":"2015-05-12T04:51:17","guid":{"rendered":"http:\/\/raster-burn.net\/wordpress\/?p=1278"},"modified":"2015-05-11T21:51:17","modified_gmt":"2015-05-12T04:51:17","slug":"together-again-to-tear-it-apart","status":"publish","type":"post","link":"http:\/\/raster-burn.net\/wordpress\/2015\/05\/11\/together-again-to-tear-it-apart\/","title":{"rendered":"Together Again To Tear It Apart"},"content":{"rendered":"<p>From this&#8230;<\/p>\nngg_shortcode_0_placeholder\n<p>&#8230;to this&#8230;<\/p>\nngg_shortcode_1_placeholder\n<p>&#8230;took about 3.5 hours over two sessions. Or, to put it in relative terms, about a third of the time I put into Sorcerer, and even more favorable compared to Comet&#8230; Though I can&#8217;t say exactly how much better since I didn&#8217;t keep time for that one. I&#8217;m very pleased with how streamlined my workflow is becoming. During disassembly I basically break the playfield into a 2&#215;8 grid and work my way through each section, photograph it, remove parts in logical (to me, at least) groupings, and bag and label each subassembly. <\/p>\n<p>I found that the most time consuming part of reassembly on the previous two tables was filling in the blanks where I hadn&#8217;t done enough documentation during teardown. Being extra methodical with breaking this one down saved me a ton of time in recomposing it, despite the significant increase in complexity from System 9 pins like Comet and Sorcerer to the more feature laden System 11 based Big Guns. <\/p>\n<p>Given there are 2-4 layers of parts to remove to get to any given bulb, I wasn&#8217;t thrilled at the prospect of having to tear things down to get to short-lived incandescents, so I decided to go the LED route. I used <a href=\"http:\/\/pinballbulbs.com\/\">Pinballbulbs.com<\/a> non-ghosting LEDs in warm white for the #44 general illumination and cool white for the #89 flasher bulbs on the top of the playfield and in the area behind the &#8216;wall&#8217; at the back. <\/p>\n<p>I think the results look pretty nice. The photo makes it look like a lot of the plastics are blown out by the brightness of the LED bulbs but in person they have a nice bright, even light behind them that shows off the art and lights up the playfield nicely without being overpowering. After seeing how the top of the playfield looks I&#8217;m going to go forward with replacing the lamps under the inserts on the bottom of the playfield, and replace the lamps in the backbox as well. The previous owner installed a color &#8216;coordinated&#8217; LED kit in the backbox and it makes the art look really bad, since the color of the LEDs completely overpowers the translite&#8217;s coloration. <\/p>\n<p>Now that Big Guns is back together I&#8217;m going to swap it in for Sorcerer at the office and bring that one into the shop for some MPU diagnosis&#8230; After having several hundred balls played through it without a hiccup during a party the company hosted I turned it on the day after and it was resetting randomly during gameplay. Poking around (very literally) narrowed the issue down to a bad connection or flaky component in the lower right corner of the MPU board, but tracing it further than that is more than I want to do with the limited tools I have at the office. <\/p>\n<p>If you&#8217;re interested in seeing what the disassembly process looks like (or have one of these things you&#8217;re trying to piece together yourself), see the gallery below for all of the reference photos I took while tearing this thing down:<\/p>\nngg_shortcode_2_placeholder\n","protected":false},"excerpt":{"rendered":"<p>From this&#8230; &#8230;to this&#8230; &#8230;took about 3.5 hours over two sessions. Or, to put it in relative terms, about a third of the time I put into Sorcerer, and even more favorable compared to Comet&#8230; Though I can&#8217;t say exactly &hellip; <a href=\"http:\/\/raster-burn.net\/wordpress\/2015\/05\/11\/together-again-to-tear-it-apart\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[156,36],"tags":[157,426,428,38,411,23,412,427,425,284],"class_list":["post-1278","post","type-post","status-publish","format-standard","hentry","category-arcade","category-portland-2","tag-arcade-2","tag-big-guns","tag-comet","tag-oregon","tag-pinball","tag-portland","tag-sorcerer","tag-system-11","tag-system-9","tag-williams"],"_links":{"self":[{"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/posts\/1278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/comments?post=1278"}],"version-history":[{"count":4,"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/posts\/1278\/revisions"}],"predecessor-version":[{"id":1282,"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/posts\/1278\/revisions\/1282"}],"wp:attachment":[{"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/media?parent=1278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/categories?post=1278"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/raster-burn.net\/wordpress\/wp-json\/wp\/v2\/tags?post=1278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}